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a ranged army with numbers, outnumbering. This guide is only a summary, I only took the essential parts from there and posted them here because it's much more user-friendly than pointing out directions "read this, this and this for esentials only" to someone who only wants to know the basics without taking the time to read all that long guide. There's nothing here that isn't in "An in-depth Guide to Imperial Guards". For more advanced stuff go to "An in-depth Guide to Imperial Guards". This guide will teach you the Imperial Guards basics, so that you'll eventually become good and beat the campaign, beat the Insane AI and hold your ground in multiplayer with some practice. As I roll my Baneblade slowly up to the gates of the Ork base, I can't help but think that the Emperor's Finest will soon be out of a job.When players first encounter Imperial Guards they notice how low their infantry's health and damage is compared to Space Marines or other races, which leads them to believe that Imperial Guards are a fundamentally weaker race, nothing could be further from truth, the Imperial Guards just work on different principles than other races, if used correctly they are a force to be reckon with, one of the best in fact. The Space Marines may be humanity's last line of defence against the horrors of the universe, but they only have to face what the Imperial Guard fail to kill. Bolter fire thunders over the distance 'whump' of a drop pod crash landing, and seeing a unit of giant Ogryn warriors mash Eldar up with the butts of their huge weapons is both a horrible and strangely satisfying sight. Explosions threaten to crack the monitor screen. Battlefields can dissolve into a series of petty and mostly harmless fire-fights that, while tactically important, fail to capture the brutality and the scale of conflict in the Warhammer 40,000 universe.īattles are still packed with Relic's trademark levels of intensity, however.
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If you're caught, commanding your troops to flee will render them effectively invulnerable, ready recuperate and harass a different point a minute later. The Imperial Guard slot very nicely into the army line-up, and their large units and tendency to roll in large groups makes for an impressive spectacle, but victory is still a matter of harassing enemy resource points, sneaking units behind enemy lines to nab a requisition point or sabotage a power node. From the evidence of the multiplayer beta so far, little has changed.
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